Checkers / Draughts
Full-rule checkers — forced captures, multi-jumps and kings — versus a friend or an AI with four difficulty levels.
- 🎮 Game
- ✓ Free
- ✓ No sign-up
- ✓ Private — runs in your browser
- ✓ Any device
Set up the match
Standard American checkers — forced captures, multi-jumps and kings. Play a friend on this device, or take on the computer.
Men move one diagonal square forward. Captures are mandatory — if you can jump, you must, and you must continue a multi-jump chain when more jumps are available. Reach the far row to crown a King that moves and jumps in any diagonal direction. Win by capturing all enemy pieces or leaving them with no legal move.
Tap a piece to select, then tap a glowing square — or drag the piece. Captures are forced. U undo · H hints · N new Tap or drag a piece to a glowing square. Captures are forced.
Why you’ll love Checkers / Draughts
How to use it
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Open it
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- 02
Use it
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- 03
Get your result
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About Checkers / Draughts
Checkers — called draughts in most of the world — descends from board games played thousands of years ago, taking its modern form in medieval France when an older game called alquerque was moved onto the chessboard. It also holds a unique place in computing history: in 2007, after nearly two decades of computation, the game was solved — perfect play by both sides always ends in a draw, making checkers one of the largest games ever solved.
This version plays standard American (English) rules on the dark squares of an 8×8 board. Captures are mandatory: if a jump is available you must take it, and you must keep jumping while the chain continues. Reaching the far row crowns a king, which moves and jumps one diagonal step in any direction — there are no long-range "flying kings" as in international draughts. You can pass the device between two players, or face a computer opponent at four difficulty levels backed by a minimax search that looks up to eight moves deep on Expert. Move hints, one-tap undo and optional sound round out the table.
Strategically, resist the urge to advance everywhere at once. Keep pieces on your back row early to deny easy kings, fight for the centre where pieces control the most diagonals, and use the forced-capture rule as a weapon — offering a piece your opponent must take can set up a devastating double or triple jump in return. When you are ahead in material, trade pieces freely; a simplified board magnifies your advantage.
Popular uses
- ✦ Play a quick pass-and-play match with someone on one phone
- ✦ Train against progressively stronger AI levels before a club or family rematch
- ✦ Teach kids the forced-capture rule with move hints switched on
- ✦ Practice endgame technique — king blockades and winning trades — against Expert
Frequently asked questions
Why is the game forcing me to jump when I want to move elsewhere?
How do kings move here — can they fly across the board?
How strong is the computer opponent?
Can I win without capturing every enemy piece?
Is Checkers / Draughts free to use?
Are my scores saved and shareable?
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