Ludo — Full Board Game
The complete Ludo board for 2–4 players with smart AI bots, full rules — captures, safe squares, the home stretch, roll-a-six-to-start and three-sixes — pass-and-play or vs computer.
Set up the game
Pick how many play, name them, choose human or bot, and give each a turn tone. Pass-and-play on one device.
Roll a 6 to release a token. Land on an opponent (off a safe ★ square) to send it home. A 6, a capture, or getting a token home earns another roll — but three 6s in a row burns the turn. Race all your tokens home to win (four each, or two in a quick game).
wins!
You rolled a .
Bot is taking its turn…
Tap the die to roll.
Why you’ll love Ludo — Full Board Game
Instant & free
No signup, no paywall, no limits — Ludo — Full Board Game works the moment the page loads.
Completely private
Everything runs in your browser. Nothing you enter is ever uploaded or stored on a server.
Works on any device
Fully responsive and touch-friendly — use it on your phone, tablet or desktop.
Beat your best
High scores and streaks save on your device — and results are shareable.
How to use it
Open it
No download and no login — the tool is ready right at the top of this page.
Use it
Enter your details or start interacting. Everything updates live as you go.
Get your result
Copy, download or share your result in a single tap. That’s it.
About Ludo — Full Board Game
Ludo is the parlour descendant of Pachisi, the cross-and-circle race game played in India for centuries — the Mughal emperor Akbar is said to have played it life-sized on palace courtyards with attendants as the pieces. A simplified version was patented in England in 1896 under the name Ludo (Latin for "I play"), and that ruleset — four tokens each, one die, a 52-square loop and a final home stretch — is the one the whole world now argues over.
This board plays the full classic rulebook. You need a six to release a token from base; landing on an opponent away from a safe square sends it back; and a six, a capture or getting a token home each earn another roll — but three sixes in a row burn the whole turn. Finishing requires an exact roll, and the eight safe squares (each player's start plus the four starred squares) cannot be captured on. Two to four players share one device in any mix of humans and bots: name each seat, give it its own turn tone, and — where the browser supports speech — have the game announce whose turn it is. A quick mode with two tokens per player roughly halves match length.
The bots weigh moves the way experienced players do: capture when possible, finish tokens, get into the home stretch, release on a six, and rescue tokens sitting on threatened squares. To beat them, resist racing a single token — spread out, park on safe squares, and remember a token can only be caught by an opponent sitting one to six squares behind it. Staying out of that band is most of Ludo strategy.
Popular uses
Frequently asked questions
Two common reasons: all your tokens are still in base and you did not roll a six, or the only tokens you could move are in the home stretch and the roll would overshoot the finish — home needs an exact count, so overshooting moves are illegal. When no legal move exists, the game says so and passes the turn automatically.
Eight squares on the loop are safe: each player's starting square and the four starred squares spaced around the board. A token standing on any of them cannot be sent home, and opponents landing there simply share the square. The six-cell home stretch is private to your colour, so tokens there are safe too.
Your turn is burned — the third six moves nothing and play passes to the next player. It is the classic counterweight to the extra-roll rule: since every six earns another throw, an unlucky-lucky streak would otherwise let one player run away with the game. The turn banner shows your current streak so you can see the risk building.
Each bot scores every legal move with a priority list close to strong human play: captures first, then finishing a token, entering the home stretch, releasing a token on a six, and moving tokens off threatened squares — with a pinch of randomness so no two games repeat. They will punish a token left inside the six squares ahead of them, so do not park there.
Quick game deals each player two tokens instead of four, with every other rule unchanged. Matches finish in roughly half the time, which suits a coffee break or younger kids' attention spans. Your setup — names, bots, tones and quick mode — is remembered for next time.
Ludo — Full Board Game is 100% free — no signup, no watermarks and no usage limits. It’s one of 200+ free tools we build and give away.
Yes — best scores save in your browser and most games give you a shareable result to challenge friends.
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